Saturday, August 28, 2010
Modeling Week 5
This week I have been working on a female model. I started off using the box method like I did in the male model. I attached a cylinder to the torso this time instead of trying to extrude the legs from the torso. It seems to work out for the better. The shoulders are giving me trouble this week though. I'm having a difficult time getting the cuts that define the shoulder just right. Also, the model in the model sheet that I'm using has her arms down at her sides making it difficult to get her underarm just right.
Saturday, August 21, 2010
Modeling Week 4
This weeks work on a human head went pretty well. It took 6 hours of straight work but I'm very happy with the result. I used the plane method of overlaying a plane over each of the features and then using the side and front views to manipulate each point. I did not get to model the ears. The only issue that I have with the head is that the cheeks seem a little puffy. It might look fine if I had ears though. The head also doesn't have nostrils or the inside of his mouth but I can do that stuff when I reuse the head in the future.
Saturday, August 14, 2010
Modeling Week 3
So I've completed a faceless human male figure. He's a little boxy and definitely a rough model. The focus was all on the body and getting the overall shape of a humanoid figure. Before completing the project I tried another character modeling method to see if it would go a little better. I tried starting from the foot and working my way up. A classmate of mine recommended it and said it was a lot easier for him. I, however, did not do so well. Once I got to the torso I decided I was better off working with the box method. I'm working on a basic face now to get some practice.
Saturday, August 7, 2010
Modeling Week 2
So I haven't yet started on my actual character model yet. I'm still working on the practice model of a generic human. The chest was pretty easy to get. I had a little trouble near the neckline. It seems my character has huge pecs and a very slim set of shoulders. I have yet to do the hands or feet. I feel like they're going to be a real challenge. As for the dragonborn that I want to model, I found tons of great reference online. I even found someone else zbrush work on a similar character. I think that it will help a ton.
Tuesday, August 3, 2010
The first post
Yeah So my best friend got married last week and I totally had no access to a computer. I shall update for next week with more relevant content when I can.
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