Modeling 3 Blog
Saturday, October 2, 2010
Modeling Week 10
My model is finished! I worked extremely hard on it in the last week and came out with a pretty good painted diffuse map. I used crazybump to create a normal and a specular map and made a few adjustments on the specular. I lit it with a 3 point lighting scheme and I gave one of the lights a purple glow that shows on the character. Its supposed to emphasize his warlock darkness. There's still some cleaning up that I want to do on him but for finals purposes its already successful.
Saturday, September 25, 2010
Modeling Week 9
I've started on texturing my model. The rig came out fine, the only problem is from the vest he's wearing. It needs to be weighted so that the front flaps move when his legs make contact. For the texture I wanted to paint it all in photoshop. Thus far its coming out pretty good. I need to create a scale sort of brush so that I can give him a scaly sort of skin. I really wanted to go into Z brush and do a projection map but time is not going to allow it.
Thursday, September 16, 2010
Modeling Week 8
So I spend an absurd amount of time in a weekend working on this model. I forgot to post about it last week but little has changed except an unwrap. I'm very happy with how this model turned out. The limit was 15000 tris and I just slid under the limit with 14,972. My goal was to really beat the pants off of my classmates with this model. It's my first true character model. There are a few places that could use touch ups like around the neck where the head is attached to the body. Also its a little sloppy at the ankles as well. On the other hand, the arms and shoulder seams run perfectly into the torso. I spent the most time on this area to try and get some good muscle definition there. All in all, I like it.
Saturday, September 4, 2010
Modeling Week 6
I finished my female model this week. It came out much better than my first human model. This time I attached cylinders to the torso for the arms and legs. I was able to create some good edge loops going into the shoulders from the chest. The hands could still use some work. I haven't created a set of hands worth saving yet. I attached the head that I did a few weeks back because it was kind of feminine anyway and went well with the model.
Saturday, August 28, 2010
Modeling Week 5
This week I have been working on a female model. I started off using the box method like I did in the male model. I attached a cylinder to the torso this time instead of trying to extrude the legs from the torso. It seems to work out for the better. The shoulders are giving me trouble this week though. I'm having a difficult time getting the cuts that define the shoulder just right. Also, the model in the model sheet that I'm using has her arms down at her sides making it difficult to get her underarm just right.
Saturday, August 21, 2010
Modeling Week 4
This weeks work on a human head went pretty well. It took 6 hours of straight work but I'm very happy with the result. I used the plane method of overlaying a plane over each of the features and then using the side and front views to manipulate each point. I did not get to model the ears. The only issue that I have with the head is that the cheeks seem a little puffy. It might look fine if I had ears though. The head also doesn't have nostrils or the inside of his mouth but I can do that stuff when I reuse the head in the future.
Saturday, August 14, 2010
Modeling Week 3
So I've completed a faceless human male figure. He's a little boxy and definitely a rough model. The focus was all on the body and getting the overall shape of a humanoid figure. Before completing the project I tried another character modeling method to see if it would go a little better. I tried starting from the foot and working my way up. A classmate of mine recommended it and said it was a lot easier for him. I, however, did not do so well. Once I got to the torso I decided I was better off working with the box method. I'm working on a basic face now to get some practice.
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