I've started on texturing my model. The rig came out fine, the only problem is from the vest he's wearing. It needs to be weighted so that the front flaps move when his legs make contact. For the texture I wanted to paint it all in photoshop. Thus far its coming out pretty good. I need to create a scale sort of brush so that I can give him a scaly sort of skin. I really wanted to go into Z brush and do a projection map but time is not going to allow it.
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