Saturday, September 25, 2010

Modeling Week 9


I've started on texturing my model. The rig came out fine, the only problem is from the vest he's wearing. It needs to be weighted so that the front flaps move when his legs make contact. For the texture I wanted to paint it all in photoshop. Thus far its coming out pretty good. I need to create a scale sort of brush so that I can give him a scaly sort of skin. I really wanted to go into Z brush and do a projection map but time is not going to allow it.

Thursday, September 16, 2010

Modeling Week 8



So I spend an absurd amount of time in a weekend working on this model. I forgot to post about it last week but little has changed except an unwrap. I'm very happy with how this model turned out. The limit was 15000 tris and I just slid under the limit with 14,972. My goal was to really beat the pants off of my classmates with this model. It's my first true character model. There are a few places that could use touch ups like around the neck where the head is attached to the body. Also its a little sloppy at the ankles as well. On the other hand, the arms and shoulder seams run perfectly into the torso. I spent the most time on this area to try and get some good muscle definition there. All in all, I like it.

Saturday, September 4, 2010

Modeling Week 6


I finished my female model this week. It came out much better than my first human model. This time I attached cylinders to the torso for the arms and legs. I was able to create some good edge loops going into the shoulders from the chest. The hands could still use some work. I haven't created a set of hands worth saving yet. I attached the head that I did a few weeks back because it was kind of feminine anyway and went well with the model.